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Old May 21, 2006, 09:32 AM // 09:32   #1
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Location: Down the road, tirun left, left again, keep going till the ned of the street, make a right another..
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Default Earth farmer.. hmm those cabbages coming along nicely!!

Sorry bout name of thread I just envisioned a farmer collecting his harvest when i thought of "Earth Farmer" lol

anyway- the build:

Name: Earth farmer
Type: PvE
Purpose of build: troll solo farming and other physical dmg dealers like minotaurs etc.

Tried it out on mountain trolls in the cave outside drocks and i imagine it works on any Physical dmg dealing foe.

Skillbar:
1.Armor of Earth
2.Kinetic Armor
3.Ward Against Melee
4.Stone Daggers
5.Whirlwind
6.Aftershock
7.Elemental Attunment
8.Aura of Restoration

Attributes:

Earth : 16 (12 + headgear + sup rune)
Water : 10 (9 + 1 minor rune)
Energy Storage : 11 (8 + Sup rune)

(have done one 15 att quest)

Weapon: any weapon with 20% enchant mod

Strategy:

make your way to the troll cave to the left of tallus chute just outside drocks. watchout for the avacara they have a habbit of spawning if difficult places. if u aggro 1 or 2 u might get away with 1/4 HP left but try to avoid them altogether.

As u enter the cave hit aura of restoration and attunment. there should spawn 2 mobs almost in each other in the main area and another mob at the top where you have 2 bosses on the left and right. you can hit all the defence skills aggro the first 2 mobs but i prefer running past them and aggroing the 3rd mob. then hit the ward, armor of earth and kinetic armor. Never got kinetic or other spells blocked yet when i aggro this way. You have lost more than half your HP when u do this but u'll gain it right back while casting and when u cast Whirlwind +Aftershock. spam daggers for kinetic armor. whirlwind+aftershock should always be user together and whirlwind first. with all enchantments up you have an additional 62+84 = 146 armor, and will avade 50% of hits.

pros:

enchantments give u 146 armor and 50% chance to block melee
elemental attunment up means i can carry on spamming spells for a while
longer. i found i get well over a minute for constant spelcasting without energy problems.
all armor can stay up 24/7 by recasting
aura of restoration heals 334% of energy cost when u cast so your health is not a problem.
no exhaustion

cons:

as stated this build is good with physical dmg mobs and is no good vs degen or enchantment stripping.
mountain trolls can also block and disable skills for a while and worst case scenario they'll block daggers or armor of earth. in one case while testing build i got daggers blocked twice but managed to cast other spells even if u dont need them so long as kenetic stays up.

Credits : Tneen with his build who got me interested in the mountain trolls

EDITED: in some cases theres too many trolls to handle. I've handled 14 trolls no problemo:


Last edited by kuwlij; May 21, 2006 at 05:42 PM // 17:42..
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Old May 21, 2006, 02:11 PM // 14:11   #2
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Location: In a box on a street corner
Guild: Blazin Dragons [BD]
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im pretty sure you meant Air magic right (not water magic ur using whirlwind, a air skill)


Earth Farmer


Elementalist/Monk
Level: 20

Energy Storage: 11 (8+3)
Earth Magic: 16 (12+4)
Air Magic: 11 (10+1)

Armor of Earth (Earth Magic)
For 30 seconds, you gain 63 armor, but move 11% slower.
Energy:10 Cast:0.75 Recharge:15

Kinetic Armor (Earth Magic)
For 8 seconds, you gain +84 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds.
Energy:15 Cast:3 Recharge:60

Ward Against Melee (Earth Magic)
You create a Ward Against Melee at your current location. For 21 seconds, non-Spirit allies in this area have a 50% chance to evade melee attacks.
Energy:10 Cast:1 Recharge:20

Stone Daggers (Earth Magic)
You send out two Stone Daggers. If it hits, each Stone Dagger strikes for 29 earth damage.
Energy:5 Cast:1 Recharge:0

Whirlwind (Air Magic)
All adjacent foes take 48 cold damage. Attacking foes struck by Whirlwind are knocked down.
Energy:10 Cast:0.75 Recharge:8

Aftershock (Earth Magic)
Adjacent foes take 105 damage. Knocked down foes are struck for 72 additional damage.
Energy:10 Cast:0.75 Recharge:10

Elemental Attunement [Elite] (Elementalist other)
For 45 seconds, you are attuned to air, fire, water, and earth. You gain 50% of the Energy cost of the Spell each time you use magic associated with any of these elements.
Energy:10 Cast:2 Recharge:45

Aura of Restoration (Energy Storage)
For 60 seconds, you are healed for 334% of the Energy cost each time you cast a Spell.
Energy:10 Cast:0.25 Recharge:5
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Old May 21, 2006, 02:34 PM // 14:34   #3
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no not air magic. funnily enough it seems i left the water attribute up by mistake. so i guess this build is good for ppl who want to farm the trolls but isnt lvl 20 yet. the whirlwind is only intended to cause KD for aftershock... but yeah for more effect might as well throw extra atrib points to air ;-)
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Old May 21, 2006, 04:28 PM // 16:28   #4
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Join Date: Mar 2006
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Question you said you used these skill's
Skillbar:
1.Armor of Earth
2.Kinetic Armor
3.Ward Against Melee
4.Stone Daggers
5.Whirlwind
6.Aftershock
7.Elemental Attunment
8.Aura of Restoration

But why does it show on your screen shot that you have 3-4mesmer skill's
ore i have missed some thing..
anyway id like to try that build although i have an canthan char so i guess theres noway for me to get Kenetic armor in cantha ore something similar:/

Last edited by Nexium; May 21, 2006 at 04:36 PM // 16:36..
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Old May 21, 2006, 05:44 PM // 17:44   #5
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sorry wrong screeny was half asleep at time or writing. fixed now
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Old May 21, 2006, 06:22 PM // 18:22   #6
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Guild: [HOTR]
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Standard Earth ele farmer build is:

1: Stone daggers
2: Earthquake
3: Aftershock
4: Crystal Wave/Armor of earth depending on damage taken
5: Kinetic armor
6:Aura of Restoration
7: Earth Attunement
8: Ether Renewal

A 20% enchantment mod helps a lot, I use galigord's stone staff. Use ether renewal + stone daggers to completely refill your energy and health.

Another option for melee mobs would be mist form + serpent's quickness.
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Old May 21, 2006, 06:27 PM // 18:27   #7
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I farm them (as I farm many other things) with an Ether Renewal build. Same armor, lots (even if not as much) energy, and a lot of health regen. So it's slower but surer.

One advantage of the build is I can also kill 4-6 avicara if I run into them.

Ether Renewal (E)
Aura of Restoration
Kinetic Armor
Armor of Earth
Essence Bond
Sliver Armor (if you don't have it, Crystal Wave is fine too)
Aftershock
Stone Daggers

The only times there are real difficulty, other than when I let my attention lapse and screw up (which admittedly happens way too often), is when Disrupting Chop takes down Stone Daggers, Ether Renewal, and/or Armor of Earth. But I have enough spells to spam certainly to keep Kinetic Armor up, and almost certainly to keep my health up as well.

Essence Bond is in there over Earth Attunement because as a maintained enchantment with no recharge time it is A. Totally uninterruptable and B. Totally available for "must cast something" Kinetic Armor emergencies.

I like Sliver Armor over Crystal Wave in part because it's yet one more enchantment to power Ether Renewal, but also in part because it's just a new toy. Crystal Wave rocks too.

I have a FFS with a 19% enchantment wrapping and a -2/-45 when enchanted collector's shield, but Galigord's Staff would get the job done too.
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